[basic]
MapName = PierTrip
FSMapName = PierTrip
Float:HumanSpawnX, 837.29998779297
Float:HumanSpawnY, -2293.3000488281
Float:HumanSpawnZ, 49.4
Float:HumanSpawn2X, 837.09997558594
Float:HumanSpawn2Y, -2194.8000488281
Float:HumanSpawn2Z, 13.6
Float:ZombieSpawnX, 839.09997558594
Float:ZombieSpawnY, -2031.8000488281
Float:ZombieSpawnZ, 12.89
GateX = 832.0205078125
GateY = -2020.306640625
GateZ = 13.58
GaterX = 0
GaterY = 0
GaterZ = 0
CPx = 836.20001220703
CPy = -2006
CPz = 12.89999961853
GateID = 2933
MoveGate = 16.982802772522
AllowWater = 0
Interior = 0
Weather = 08
Time = 10
EvacType = 2